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Source Code: Changelog

Many issues of the original game have already been fixed by the Source Code Project, existing features have been improved, and new features have been introduced. Once the remaining issues being fixed (see below) the final product will be Call To Power II Apolyton Edition (CTP2 AE).

Latest changes: 2009-07-25
» see full ChangeLog

(Revision 1013)
Fixed: Army grouping via slic in the Magnificant Samurai scenario works now.
Fixed: Database errors do not show up anymore when the Magnificant Samurai
scenario is loaded.
Fixed: After an unit upgrade, its information is updated properly.
Fixed: The game does not crash, if a civilization is conquered. (Another bug)
Added: Cities show on the main map optionally what they are building.
Added: A polution main map icon for dirty cities.
Changed: Other main map city icons have better transparency and outlines.
Changed: Some good sprites were replaced so that they can be better seen.
Changed: New modern city styles have now all the same color so that the
city styles cannot be distinguished so well anymore.
Fixed: The game cannot be one anymore by just building the Solaris project.
For archieving the science victory all the other components of the
Gaja Controller are now necessary, too.
Fixed: The AI does not consider tiles for new cities anymore if those
tiles are already controlled by other cities.
Fixed: The messages for nano infected and nano destroyed cities address
now the victim player and do not throw slic errors anymore.
Changed: The main map city icons for bio infection, nano infection, injoin
and happiness attack now show the civilization color of the attacker.
Fixed: The feat that is supposed to give extra science now gives extra
science.
Fixed: The feat that is supposed to increase the unit hit points now
increases the unit hit points.
Added: A political map option was added to the minimap.
Fixed: When a city is founded inside foreign territory it adds national
borders as it should do.
Fixed: The AI does not unload units from transporters on the target continet
before the final landfall.
Fixed: Sea transporter pathes do not end one tile too early.
Changed: Unit support percent is now zero if production and unit support is
zero.
Fixed: Units disbanded in the city window will now give their production
costs to back to the city, and the city window is updated accordingly.
Fixed: When a city grows, the AI updates the values of positions for new
cities, properly.
Changed: The Empire Manager shows now more information.
Changed: Crime for science is now calculated as all the other resources.
Fixed: Wonders that are supposed to give a flat food bonus give a flat food
bonus instead a food percent bonus.
Changed: Laborers now benefit from the government coefficent, too.
Fixed: Changing between buildings, wonders, and units costs now 25% of the
stored production.
Fixed: Database errors and Great Library errors in the Apolyton Edition
scenario were removed.
Changed: Production that is left from one item in the city build queue can be
used for the next build item.
Changed: When a city is captured all the stored production is lost.
Added: New database flags for modders:
- UnitDB:
VictoryEnslavementChance Unit's chance to enslave an enemy unit on victory
GovernmentOnly Unit can only be built with the given government.
The Unit is not destroyed on government change.
- TerrainImprovementDB:
HealRate TerrainImprovent heals units on it with the given
rate.

CTP2 AE Modding Wiki

Quite a lot of new features like SLIC-functions and variables have been introduced by the Source Code Project, the database structure has been modified and some of the original features have been fixed/modified. The » CTP2 AE Modding Wiki is intended to provide a basic documentation for modders. Recent updates:

Variables / MaxPlayers
Database / EitherPrerequisites
Database / TechCostKnownDeduction
Database / HealRate
Database / VictoryEnslavementChance
Database / GovernmentOnly
Main / DefaultStringLoading
Main / HomePage
Main / Main
Functions / GetStoredProduction
Functions / UnitMovementLeft
Functions / CreateWonder
Functions / CreateBuilding
Main / ScenarioStructure
Main / Variables
Main / Functions
Main / Database
Main / Events
Events / ResumeEmailAndHotSeatDiplomacy
Events / ProposalResponse
Events / GlobalWarming
Events / OzoneDepletion
Events / SendEmailAndHotSeatMessage
Events / SettleInCityOrder
Events / SettleInCity
Events / CheckOrders
Events / UpgradeOrder
Events / UpgradeUnit
Events / AiBeginTurn
Functions / FreeAllSlaves
Functions / Plunder
Functions / Pillage
Functions / Liberate
Functions / KillCity
Functions / GetContinentSize
Functions / RemoveGood
Functions / PlantSpecificGood
Database / UpgradeDoesNotHeal
Database / UpgradeAnywhere
Main / SLICPowerOperator
Database / NationUnitFlag
Database / CultureOnly
Main / ColorSets
Main / SpriteLimit
Main / Personalities

 AE Modding Wiki RSS feed

Play CTP2

Since it has become almost impossible to purchase Call To Power II at "real world" computer stores, the CTP2 Bureau now provides » links to online sources. You will find (and may contribute) information about mods in » Mod Doc

Language

Original Game

Even at online shops/marketplaces it might be impossible to obtain the program in every language. At the CTP2 Bureau you will also find » files and instructions needed to change the language of any installation of CTP2.

Apolyton Edition Translations

Call To Power II Apolyton Edition (currently in BETA stage) has been translated into a couple of languages - the files are included with the distribution. If you wish to play CTP2 AE only, you don't need the language files from this site - but you still need a legally purchased CD in any language to play the game.

Apolyton Edition Playtest

If you are playtesting CTP2 AE please remember to report your observations in the appropriate forum thread at Apolyton (look for the latest PROJECT: Playtest thread). If you experience crashes, please provide your crash.txt for debugging: To generate this file you need to find the entry EnableLogs in \ctp_program\ctp\userprofile.txt and set it to EnableLogs=Yes. If the game crashes you will find a crash.txt-file in the same folder. When reporting the crash in the forum providing the contents of this file is extremely useful for tracking down and fixing the bug.

Anyway with an unmodded game CTP2 AE already runs as good as or even better than the original Activision 1.11 patched version - most of the remaining issues are related to multiplayer/network functions and new modding features.

Apolyton Civilization Site Forums — CtP2 Source Code Project

ctp2.exe - Unable to Locate Component
I've got a fresh download of the latest release. Unzipped it and went to the program\ctp folder then double-clicked the ctp2.exe icon. I receive this message: The application has failed to...

Apolyton Civilization Site Forums — CtP2 General

problems with the patch
hey i cant get the patch to work. when i run the program it cant find ctp2 on my cpu. i got it to work once and i uninstalled the whole game and now i cant get it to work. i have a full...

Screen troubles
Hi guys, I've just intalled CTP2, and I can't actually play it, see below a printscreen of the problem : Image: http://imagebin.ca/img/5OzBOj.png Same thing with the Apolyton patch. Can...

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