Source Code: ChangelogMany issues of the original game have already been fixed by the Source Code Project, existing features have been improved, and new features have been introduced. Once the remaining issues being fixed (see below) the final product will be Call To Power II Apolyton Edition (CTP2 AE). Latest changes: 2010-07-06 » see full ChangeLog (Revision 1097) Fixed: The AI handles incursion permission correctly even directly after a reload. Fixed: The AI now ranks correctly its opponents by their strength. Changed: If the visible player is a robot, then the displayed unit path is those for robots, this is useful for AI testing. Added: The inteligence window now shows opponent as very strong. Added: The AI avoids danger on the way of its units. Fixed: Games with a dead player in can be loaded again. Fixed: The scenario editor generates goods even if no new game was created during the active session. Fixed: A memory leak in the AI code does not eat all the memory in the system anymore, so that the game does not crash, because there is no memory left. Fixed: The wonder movies play again, without crashing the game. Changed: The AI now conquers cities according to a global plan instead of picking those first that are closest to most of its units. Fixed: Upgraded units get room for cargo if the original unit had no cargo and the upgraded unit should be able to carry cargo. Added: Added Chinese text files. Fixed: The AI uses transporters even if a target is on the same continet but cannot reached, because for instance the way is blocked. Fixed: The AI conqueres cities if it has a big stack adjacent to that city representing 2/3 of the needed power. This is no problem since the needed power is calculated with some buffer. Changed: The AI gives for conquest higher priority to cities that have a land connection to the existing AI empire. Changed: The AI gives for conquest higher priority to cities of empires with less than three cities. Fixed: The minimap shows the diplomatic relationships correctly even if you recenter the minimeap. Changed: The AI prioritizes for conquest cities of its weakest enemy.
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CTP2 AE Modding Wiki Quite a lot of new features like SLIC-functions and variables have been introduced by the Source Code Project, the database structure has been modified and some of the original features have been fixed/modified. The » CTP2 AE Modding Wiki is intended to provide a basic documentation for modders. Recent updates:
Variables / ActualMaxHP Variables / MaxPlayers Database / EitherPrerequisites Database / TechCostKnownDeduction Database / HealRate Database / VictoryEnslavementChance Database / GovernmentOnly Main / DefaultStringLoading Main / HomePage Main / Main Functions / GetStoredProduction Functions / UnitMovementLeft Functions / CreateWonder Functions / CreateBuilding Main / ScenarioStructure Main / Variables Main / Functions Main / Database Main / Events Events / ResumeEmailAndHotSeatDiplomacy Events / ProposalResponse Events / GlobalWarming Events / OzoneDepletion Events / SendEmailAndHotSeatMessage Events / SettleInCityOrder Events / SettleInCity Events / CheckOrders Events / UpgradeOrder Events / UpgradeUnit Events / AiBeginTurn Functions / FreeAllSlaves Functions / Plunder Functions / Pillage Functions / Liberate Functions / KillCity Functions / GetContinentSize Functions / RemoveGood Functions / PlantSpecificGood Database / UpgradeDoesNotHeal Database / UpgradeAnywhere Main / SLICPowerOperator Database / NationUnitFlag Database / CultureOnly Main / ColorSets Main / SpriteLimit
AE Modding Wiki RSS feed
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Play CTP2
Since it has become almost impossible to purchase Call To Power II at "real world" computer stores, the CTP2 Bureau now provides » links to online sources. You will find (and may contribute) information about mods in » Mod Doc
Language
Original Game
Even at online shops/marketplaces it might be impossible to obtain the program in every language. At the CTP2 Bureau you will also find » files and instructions needed to change the language of any installation of CTP2.
Apolyton Edition Translations
Call To Power II Apolyton Edition (currently in BETA stage) has been translated into a couple of languages - the files are included with the distribution. If you wish to play CTP2 AE only, you don't need the language files from this site - but you still need a legally purchased CD in any language to play the game.
Apolyton Edition Playtest
If you are playtesting CTP2 AE please remember to report your observations in the appropriate forum thread at Apolyton (look for the latest PROJECT: Playtest thread). If you experience crashes, please provide your crash.txt for debugging: To generate this file you need to find the entry EnableLogs in \ctp_program\ctp\userprofile.txt and set it to EnableLogs=Yes. If the game crashes you will find a crash.txt-file in the same folder. When reporting the crash in the forum providing the contents of this file is extremely useful for tracking down and fixing the bug.
Anyway with an unmodded game CTP2 AE already runs as good as or even better than the original Activision 1.11 patched version - most of the remaining issues are related to multiplayer/network functions and new modding features.
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Apolyton Civilization Site Forums — CtP2 Source Code ProjectCall to Power 2 migrating to smartphones? So I've been waiting for smartphones to evolve enough so that I can actually start playing older games that I never really had the time to play on my mobile phone. We're seeing decent RAM, decent...
Apolyton Civilization Site Forums — CtP2 GeneralStart crash! Hey, there!
Just downloaded the "27 Civs on 400 X 400 Earth Map" from http://apolyton.net/directory/links/c-scenarios-32 and previously installed all the important files, in order to have this...
Just got owned by Barbarians LOL, and what I like abou tthe chagnes. Well I am playing with the latest Apolyton patch. I guess I can't play the old way I did years ago. These guys actually attack cities now, wich is good. Got me by surprise that they did this.
Now...
problems with construction units Hello,
I`ve downloaded the latest Release for CTP 2 here and all in all it looks very nice! And I like now the aggressive KI`s ;) !
But I have a problem with the construction units!
Nevertheless...
Civilization Fanatics — Call To Power SeriesAccurate CTP 1 Government Information Forum: Call to Power Series
Posted By: Jacen_Fel
Post Time: Jul 21, 2010 at 03:47 PM
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