ActiveDefenseOnlyWhenCarryingEnablers |
str |
|
|
|
ActiveDefenseRange |
int |
|
unimplemented |
Apolyton-thread
|
Advertise |
str |
|
This unit has the ability to advertise |
|
Amount |
int |
|
Happiness loss caused by the given event |
|
Armor |
int |
|
|
|
Attack |
int |
|
|
|
AttackWoodenShipBonus |
str |
|
This unit has a bonus defined by WoodenShipBonus when attacking a wooden ship |
Apolyton-thread
|
BombardRange |
int |
|
unimplemented |
Apolyton-thread
|
BombRounds |
int |
|
|
|
BonusAgainstMounted |
str |
|
|
|
BuildingRemovesAPop |
str |
|
Building this unit removes 1 pop from the city |
|
CanAttack |
str |
|
The unit is able to attack other units on the indicated terrain type(s) |
|
CanBeachAssault |
str |
|
This unit has the ability to attack land targets from beach tiles |
|
CanBeExpelled |
str |
|
The unit can be expelled |
|
CanBeSued |
str |
|
This unit can be sued |
|
CanBombard |
str |
|
The unit is able to bombard other units on the indicated terrain type(s) |
|
CanCarry |
str |
|
Determines which units this unit is able to carry, refers to the Size-attribute |
|
CanCounterBombard |
str |
|
This unit can counter-bombard |
|
CanEntrench |
str |
|
The unit has the ability to entrench |
|
CanExpel |
str |
|
The unit has the ability to expel units that can be expelled |
|
CanPillage |
str |
|
The unit has the ability to pillage |
|
CanPirate |
str |
|
The unit has the ability to pirate trade routes |
|
CanSee |
str |
|
Vision type(s) for this unit |
Apolyton-thread
|
CanSue |
str |
|
This unit can sue |
|
CantBuild |
str |
|
The unit can't be built in cities via buildqueue |
|
CantCaptureCity |
str |
|
The unit can't capture a city |
|
Category |
str |
|
|
|
Chance |
int |
|
Chance of succeeding in performing the given order (completing the corresponding event) |
|
CityGrowthCoefficient |
int |
|
|
|
Civilian |
str |
|
The unit is a civilian unit |
|
DeathChance |
int |
|
Chance of dieing when trying to trigger the given event (to perform the given order) |
|
DeathEffectsHappy |
str |
|
Dying increases unhappiness of civ ? |
|
DefaultIcon |
str |
|
|
|
DefaultSprite |
str |
|
|
|
Defend |
str |
|
|
|
DefendAgainstSpies |
int |
|
% chance defense is successful ? |
|
Defense |
int |
|
|
|
Description |
str |
|
|
|
Effect |
str |
|
Effect sprite to be displayed when the unit triggers the given event (performs the corresponding order) |
|
EliteChance |
int |
|
Chance of succeeding in performing the given order (completing the corresponding event) if the unit is an elite unit |
|
EnableAdvance |
str |
|
Enabling advance for this unit |
|
EnableCarrierDefenses |
str |
|
Carrier can defend when this unit type is on board ? |
|
EscapeChance |
int |
|
Chance of surviving when planting a nuke |
|
EstablishEmbassy |
str |
|
This unit has the ability to establish embassies |
|
ExertsMartialLaw |
str |
|
The unit has the ability to exert martial law when garrisoned in a city |
|
Explodes |
str |
|
The unit dies by exploding |
|
Firepower |
int |
|
|
|
FoodHunger |
str |
|
|
|
GLHidden |
str |
|
Causes the unit not to be shown in the Great Library |
|
GovernmentType |
str |
|
This unit can only be built and exist during this government |
|
HasPopAndCanBuild |
str |
|
The unit has population and can build units, improvements and wonders - used for the "city-unit" only |
|
IgnoreZOC |
str |
|
The unit ignores other unit's zone of control |
|
IsFlanker |
str |
|
This unit is a flanking unit |
Apolyton-thread
Apolyton-thread
|
IsMounted |
str |
|
This unit is a mounted unit |
Apolyton-thread
|
IsSpecialForces |
str |
|
|
|
IsSubmarine |
str |
|
This unit is a submarine |
|
IsTelevangelist |
str |
|
|
|
IsTrader |
str |
|
The unit is able to carry trade goods (caravan, freight transport) |
|
Load |
str |
|
Sound to be played when cargo is loaded |
|
LossMoveToDmgNone |
str |
|
Does not lose movement points when wounded ? |
|
MaxCargo |
int |
|
Number of units this unit can carry |
|
MaxFuel |
int |
|
Movement points until the unit needs to be refueled |
|
MaxHP |
int |
|
|
|
MaxMovePoints |
int |
|
Maximum movement points per turn |
|
MountedBonus |
int |
|
|
|
MovementType |
str |
|
Movement type(s) for this unit |
|
NeedsNoSupport |
str |
|
No support cost for this unit |
|
NoFuelThenCrash |
str |
|
The unit crashes when running out of fuel |
|
NoIndex |
str |
|
No entry in the great library ? |
|
NoSlaves |
str |
|
The unit has the ability to free slaves |
|
NoZoc |
str |
|
The unit has no zone of control |
|
ObsoleteAdvance |
str |
|
The player can't build this unit any more when he discovers ObsoleteAdvance |
|
OnlyBuildOne |
str |
|
Only build one unit of this type at a time |
|
Paratrooper |
str |
|
This unit has the ability to attack immediately after leaving a transport |
|
ParatrooperTransport |
str |
|
|
|
PowerPoints |
int |
|
Unimplemented |
Apolyton-thread
|
RandomChance |
int |
|
Chance of succeeding when trying to steal a random technology |
|
Settle |
str |
|
This unit is able to settle on terrain of the given type(s) |
|
SettleCityType |
str |
|
This unit is a settler and creates a city of the given type |
|
SettleSize |
int |
|
Cities settled by this unit initially have SettleSize |
|
ShieldCost |
int |
|
Production cost of this unit |
|
ShieldHunger |
int |
|
|
|
SingleUse |
str |
|
This unit can only be used once (dies anycase in an attack) |
|
Size |
str |
|
Used by the CanCarry-attribute to determine which units can carry this unit |
|
Sound |
str |
|
Sound to be played when the unit triggers the given event (performs the corresponding order) |
|
SoundAcknowledge |
str |
|
Sound to be played when the unit receives an order and is able to perform the order |
|
SoundAttack |
str |
|
Sound to be played when the unit attacks |
|
SoundCantMove |
str |
|
Sound to be played when the unit receives a MoveOrder but is unable to perform the move |
|
SoundDeath |
str |
|
Sound to be played when the unit dies |
|
SoundMove |
str |
|
Sound to be played while the unit is moving |
|
SoundSelect1 |
str |
|
Sound to be played when the unit is selected |
|
SoundSelect2 |
str |
|
Sound to be played when the unit is selected |
|
SoundVictory |
str |
|
Sound to be played when the unit has performed a successful attack |
|
SoundWork |
str |
|
Sound to be played when the unit performs an order other than moving |
|
SpaceLaunch |
int |
|
|
|
SpecificChance |
int |
|
Chance of succeeding when trying to steal a specific technology |
|
ThrowParty |
str |
|
This unit has the ability to throw parties |
|
Timer |
int |
|
Duration of the given event in turns |
|
Unload |
str |
|
Sound to be played when cargo is unloaded |
|
VictoryEnslavement |
str |
|
This unit enslaves enemy units when stacked in an army that wins a battle |
Apolyton-thread
|
VisionClass |
str |
|
Determines the visibility of this unit |
Apolyton-thread
|
VisionRange |
int |
|
Vision range for this unit |
|
WoodenShip |
str |
|
|
Apolyton-thread
|
WoodenShipBonus |
int |
|
Attack bonus against wooden ships |
Apolyton-thread
|
ZBRangeAttack |
int |
|
|
Apolyton-thread
|