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AE Modding Wiki : Main : Personalities2004-09-14:
# 8
//
// How strategies were hardencoded in the ctp2.exe, note
// non ambigious startegies are not listed here.
//
// Expansion: Maximum or Exploration: Wide
// ==> STRATEGY_AGRESSIVE_START else STRATEGY_CAREFUL_START
// (Discovery: Military or Discovery: Scientist) and
// Trustworthiness: Chaotic and Alignment: Evil
// ==> STRATEGY_LAUNCH_NUKES else no launch nukes startegy
// Expansion: Minimum ==> STRATEGY_SETTLE_COMPACT
// Expansion: Average ==> STRATEGY_SETTLE_COMPACT
// Expansion: Maximum ==> STRATEGY_SETTLE_LARGE
// Exploration: Minimal ==> STRATEGY_EXPLORE_NEAR
// Exploration: Medium ==> STRATEGY_EXPLORE_FAR
// Exploration: Wide ==> STRATEGY_EXPLORE_WIDE
//
// Defense startegies for Exploration: Minimal or Conquest: Agressive:
// none: STRATEGY_DEFENSE_NONE
// very low: STRATEGY_DEFENSE_NONE
// low: STRATEGY_DEFENSE_VERY_LOW
// medium: STRATEGY_DEFENSE_LOW
// high: STRATEGY_DEFENSE_MEDIUM
// very high: STRATEGY_DEFENSE_HIGH
//
// for all other personalities:
// none: STRATEGY_DEFENSE_NONE
// very low: STRATEGY_DEFENSE_VERY_LOW
// low: STRATEGY_DEFENSE_LOW
// medium: STRATEGY_DEFENSE_MEDIUM
// high: STRATEGY_DEFENSE_HIGH
// very high: STRATEGY_DEFENSE_VERY_HIGH
//
// Note: first personality is always used for the barbarians and should never be used
// for normal AI's because it effects what strategies they use.
PERSONALITY_KAHN {
DefaultStrategy STRATEGY_MILITARIST_DEFAULT
// Priorities should be lower than those used in slic code, otherwise these
// strategies here get precedence over those in the slic code.
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75 // Last turn the following strategy is used.
StartStrategy { Strategy STRATEGY_AGRESSIVE_START Priority 200 }
NuclearStrikeStrategy { Strategy STRATEGY_LAUNCH_NUKES Priority 150 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_LARGE Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_WIDE Priority 1000 }
MaxIslandSize 100 // Maximum tiles an island has so that the following startegy is used.
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0 // Additional cities the AI can build, default value 0.
// Priorities here must be higher than everything before otherwise the AI ruins
// its empire by to many cities.
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } // Applied if AI is over city limit
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } // Applied if AI has the wonder that gives revolted cities.
Exploration: Wide
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil
StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3
ThreatFollowThrough 0.5
Description PERSONALITY_KAHN_DESCRIPTION
}
PERSONALITY_GHANDI {
DefaultStrategy STRATEGY_DIPLOMATIC_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_AGRESSIVE_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_LARGE Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_WIDE Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Wide
Expansion: Maximum
Discovery: Diplomatic
Conquest: Passive
Trustworthiness: Lawful
Alignment: Good
StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
ThreatFollowThrough 0.9
Description PERSONALITY_GHANDI_DESCRIPTION
}
PERSONALITY_STALIN {
DefaultStrategy STRATEGY_MILITARIST_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
NuclearStrikeStrategy { Strategy STRATEGY_LAUNCH_NUKES Priority 150 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_NEAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Minimal
Expansion: Average
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil
StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3
ThreatFollowThrough 0.8
Description PERSONALITY_STALIN_DESCRIPTION
}
PERSONALITY_CEASAR {
DefaultStrategy STRATEGY_MILITARIST_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_AGRESSIVE_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_LARGE Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Medium
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral
StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3
ThreatFollowThrough 0.9
Description PERSONALITY_CEASAR_DESCRIPTION
}
PERSONALITY_DEGAULLE {
DefaultStrategy STRATEGY_MILITARIST_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Medium
Expansion: Average
Discovery: Military
Conquest: Neutral
Trustworthiness: Lawful
Alignment: Good
StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
ThreatFollowThrough 0.9
Description PERSONALITY_DEGAULLE_DESCRIPTION
}
PERSONALITY_MEDICI {
DefaultStrategy STRATEGY_ECONOMIC_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_WIDE Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Wide
Expansion: Average
Discovery: Economic
Conquest: Neutral
Trustworthiness: Neutral
Alignment: Neutral
StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_1
ThreatFollowThrough 0.7
Description PERSONALITY_MEDICI_DESCRIPTION
}
PERSONALITY_TELLER {
DefaultStrategy STRATEGY_SCIENTIST_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_NEAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Minimal
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral
StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
ThreatFollowThrough 0.9
Description PERSONALITY_TELLER_DESCRIPTION
}
PERSONALITY_STRANGELOVE {
DefaultStrategy STRATEGY_SCIENTIST_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
NuclearStrikeStrategy { Strategy STRATEGY_LAUNCH_NUKES Priority 150 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Medium
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil
StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
ThreatFollowThrough 0.7
Description PERSONALITY_STRANGELOVE_DESCRIPTION
}
PERSONALITY_CALLENBACH {
DefaultStrategy STRATEGY_ECOTOPIAN_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Neutral
Alignment: Neutral
StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
ThreatFollowThrough 0.7
Description PERSONALITY_CALLENBACH_DESCRIPTION
}
PERSONALITY_NADER {
DefaultStrategy STRATEGY_ECOTOPIAN_DEFAULT
FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 }
BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 }
SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 }
LastStartTurn 75
StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 }
MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 }
LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 }
AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 }
ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 }
ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 }
MaxIslandSize 100
IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 }
StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 }
DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 }
DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 }
DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 }
DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 }
CitiesOverLimit 0
OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 }
NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 }
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Good
StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2
ThreatFollowThrough 0.9
Description PERSONALITY_CALLENBACH_DESCRIPTION
}
Page last modified on May 22, 2009, at 04:46 AM |
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