Cradle 1.03 posted
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This is a continuation of the Cradle Mod version 1.02 ...
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started by hexagonian
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Cradle 1.04 posted
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1.04 has several tweaks, most important are the following ...
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started by hexagonian
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Cradle 1.05
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Several changes have been made ...
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started by hexagonian
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Cradle 1.06 posted
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I am close to what I feel to be a public release of this Mod - in fact this will probably be it, unless someone posts something that really needs to be fixed ...
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started by hexagonian
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Cradle 1.1
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This latest version has many changes over the past one ...
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started by hexagonian
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Cradle 1.31
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... is now up at my site
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started by hexagonian
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Cradle 1.33 (Final update)
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Well, it has been a wonderful ride ... This will be my last supported update for Cradle (for some time, at least - I will not close the door, but I am moving on to other things).
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started by hexagonian
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Cradle 1.34a
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I'm not going to say this is the final update this time, but here it is.
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started by hexagonian
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Cradle 1.35
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Cradle 1.35 is up at my site.
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started by hexagonian
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Cradle 1.35: Thoughts on game balance
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I've been playing a contrived Cradle 1.35 Impossible game for some time now; I started with equivalent techs and 3 settlers- to see how well the AI could 'race'. These are my findings during this game...
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started by MrBaggins
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Dawn of Man additions (wish list)
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I'd like to see the game start back in 6000 BC or so, with a single settler unit and no (or very few) intrinsic skills. That way, you would have to find a place to settle and really begin your culture up from the ground up ...
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started by Bluevoss
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New Ancient Mod in the works
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OK, here goes... (Don't know if I am going to regret this or not)
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started by hexagonian
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