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AE Modding Wiki : Main : Database

This section documents changes in the database (textfile) structure.

Database /
AccessWithoutReloadslic
ActualBuildingEverywhere
AddsASlave
AICityDefenderBonus
AIFreeUpgrade
AIMilitiaUnit
AINoCityLimit
AINoGoldHunger
AINoShieldHunger
AINoSinking
AutoExpireTreatyBase
AvailableAdvance
BarbarianCamps
BarbarianCities
BarbariansSpawnBarbarians
BaseRoadPriorityVsThreatRank
BonusFood
BonusFoodExport
BonusGold
BonusGoldExport
BonusProduction
BonusScience
BorderRadius
BuildingEffectEverywhere
BuildingFeat
BuildRoadsToClosestCities
CanAttackBonus
CanBeGifted
CanBombardTiles
CanBuildAlly
CanBuildWasteland
CanCaptureTile
CanExportGood
CanExportTileValue
CanHarvest
CanSettleOn
CantPillage
CantSell
CantTrade
CanUpgrade
CAPTURE_CITY_ADVANCE_CHANCE?
CAPTURED_CITY_KILL_POP?
CITY_ON_TRADE_ROUTE_BONUS?
CityStyleOnly
CivilisationOnly
CollateralTileDamage
COMBAT_ELITE_CHANCE?
COMBAT_LEADER_CHANCE?
CommercePercent
ConsiderNumCitiesForSlaves
CreatesMiltiaUnit
CultureOnly
DeniedToEnemy
EitherPrerequisites
EnablesAirVeterans
EnablesAllVeterans
EnablesGood
EnablesLandVeterans
EnablesPunativeAirstrikes
EnablesSeaVeterans
EnablesVeterans
EnergyHunger
EnergyHungerPerPop
ExcludedByBuilding
ExcludedByWonder
ExcludesBuilding
FoodPercent
FreightCosts
GoldHunger
GoldPerBuildingAnywhere
GoldPerCity
GoldPerUnit
GoldPerUnitReadiness
GoldPerUnitSupport
GoodyHutExcluded
GovernmentOnly
GovernmentsModified
GwTxt
HappyInc
HasGulags
HasMindlessTelevision
HasTransportersOrNoCoastalCities
HealRate
HostileTerrainCost
ImmuneToHostileTerrain
IncreaseHP
IntBorderRadius
InVisionRangeBonus
IsAgrarian
IsBonusGood
IsCapitalism
IsCityRuin
IsGlobalGoal
IsIrrigation
IsRestrictedToGood
IsTechnocracy
IsUrban
IsWonder
IsXenophobic
LandToCloseCityConnectionBonus
MAX_CITY_BUILDINGS?
MAX_CITY_WONDERS?
MAX_MATCH_LIST_CYCLES?
MoveBonus
MultipleAttacks
NationUnitFlag
NeedsAnyPlayerFeatToBuild
NeedsCityGood
NeedsCityGoodAll
NeedsCityGoodAnyCity
NeedsFeatToBuild
NeedsGoodAnyCity
NeedsIrrigation
NeedsPopCountToBuild
NextToCity
NoAIGoldDeficit
NoAIProductionDeficit
NoBarbarian
NoBarbarianBonus
NonLethalBombard
ObsoleteUnit
OnePerCiv
PopCostsToBuild
PrecisionStrike
PrerequisiteTileImp
ProducesEnergy
ProducesEnergyPerPop
ProductionCostPopModifier
ProductionPercent
ProhibitSlavers
RevoltInsurgents
RiverOnly
RoadAlreadyThereCostsCoefficient
SciencePercent
SectarianHappiness
SettleBuilding
SettleImprovement
ShowCityIconBottom
ShowCityIconTop
ShowOnMap
SlaveryProtectionBonus
SmallCitySizeBonus
SmallTargetEmpireBonus
SmallTargetEmpireSize
SneakAttack
SneakBombard
SpawnBarbarians
SquaredBorderRadius
TargetsCivilians
TechCostKnownDeduction
TradeFood
TreasuryInterest
TurnsAcceptedForOnePop
UpgradeAnywhere
UpgradeDoesNotHeal
UpgradeTo
UseBaseMoveCostsForRoads
VanishAdvance
VictoryEnslavementChance
WeakestEnemyBonus
Page last modified on July 05, 2009, at 01:11 AM
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