Airport |
str |
|
This building is an airport |
|
AllowGrunts |
str |
|
This flag is not used by the game. Explanation for ALLOW_GRUNTS in CTP1: Allows laborers. |
|
Brokerage |
str |
|
This building is a Brokerage |
|
CantBuildInSea |
str |
|
This building cannot be built in Ocean Cities |
|
CantBuildOnLand |
str |
|
This building cannot be built in Land Cities - unused in the original Buildings.txt |
|
Capitol |
str |
|
This building set the Capitol city |
|
Cathedral |
str |
|
This building is a Cathedral. Eplanation for CATHEDRAL in CTP1: Happiness doubled with Hagia Sophia effect. |
Apolyton-thread
|
CityWalls |
str |
|
This building is a City Wall. Explanation for CITY_WALLS in CTP1: Protects against attacks from land. |
|
CoastalBuilding |
str |
|
This building can only be built in coastal cities |
|
CommercePercent |
int |
|
Percent amount to increase Gold output |
|
DefaultIcon |
str |
|
Icon ID to be used for this building |
|
DefendersPercent |
int |
|
Amount to add to Defense rating of unit's garrisoned in city with this building |
|
Description |
str |
|
This string is not used within the game but must reference a valid String ID from one of the string files |
|
DoubleTelevangelists |
str |
|
This building causes Televangelists to have twice the chance of succeeding against the host city |
|
EnableAdvance |
str |
|
Advance ID that enables construction of this building |
|
FoodPercent |
int |
|
Percent amount to increase Food output |
|
FoodVat |
int |
|
Set the building as food vat. The value defines the amount of pollution produced per unit of food created. |
|
ForceField |
str |
|
This building is a Force Field. Explanation for FORCE_FIELD in CTP1: Protects against all attacks. |
|
GLHidden |
str |
|
This flag causes this building to not be displayed in the Great Library - unused in the original Buildings.txt |
|
GoldPerCitizen |
int |
|
Amount of Gold per citizen this building generates |
|
HappyInc |
int |
|
Amount to raise Happiness in cities with this building |
|
IsReligious |
str |
|
This building is a religious building |
Apolyton-thread
|
LowerCrime |
int |
|
Percent amount to modify Crime |
|
LowerPeaceMovement |
int |
|
Modifier to the War Discontent amount |
|
NoRushBuyPenalty |
str |
|
This building removes the RushBuy penalty - unused in the original Buildings.txt |
|
NoUnhappyPeople |
str |
|
This building prevent people from becoming unhappy - unused in the original Buildings.txt |
|
NuclearPlant |
str |
|
This building is a Nuclear Plant |
|
ObsoleteAdvance |
str |
|
Advance ID that renders this building obsolete. Unused in the original Buildings.txt. |
|
OffenseBonusAir |
int |
|
Amount to add to Attack rating of unit's garrisoned within this city when attacking aerial units |
|
OffenseBonusLand |
int |
|
Amount to add to Attack rating of unit's garrisoned within this city when attacking land units |
|
OffenseBonusWater |
int |
|
Amount to add to Attack rating of unit's garrisoned within this city when attacking naval units |
|
PollutionAmount |
int |
|
Flat amount of pollution created by this building - unused in the original Buildings.txt |
|
PopulationPollutionPercent |
int |
|
Amount to modify pollution created by population |
|
PrerequisiteBuilding |
str |
|
Building ID of building that must be built before this building can be contructed |
|
PreventConversion |
int |
|
Percent chance of stopping a foreign religious unit from converting this city |
|
PreventSlavery |
int |
|
Percent chance of stopping foreign slavers from Slave Raiding this city |
|
ProductionCost |
int |
|
Production cost to build this building |
|
ProductionPercent |
int |
|
Percent amount to increase Production output |
|
ProductionPollutionPercent |
int |
|
Amount to modify pollution created by production |
|
ProtectFromBioAgents |
int |
|
Percent chance of stopping Infector attacks on this city |
|
ProtectFromNanoVirus |
int |
|
Percent chance of stopping Eco-Terrorist attacks on this city |
|
ProtectFromNukes |
str |
|
This building protects the city from nuclear strikes |
|
RaiseMaxPopulation |
int |
|
Amount to increase the maximum population |
Apolyton-thread
|
RaiseOvercrowdingLevel |
int |
|
Amount to increase the level where overcrowding begins |
Apolyton-thread
|
SciencePercent |
int |
|
Percent amount to increase Science output |
|
SciencePerPop |
int |
|
Amount of Science per citizen this building generates - unused in the original Buildings.txt |
|
StarvationProtection |
int |
|
Number of turns this building can prevent starvation |
|
Television |
str |
|
This building is a Television |
|
Upkeep |
int |
|
Commerce cost to maintain this building |
|